Empower

You gain a permanent buff based on your subclass magic.

Life - You gain 50% percent boost from all healing sources and you heal for 25% more towards allies.

Death - Kills grant you a small amount of mana and health

Sunlight - Immune to blind status and gain 10% more damage in a "sunny" area.

Dark arts - Minion gains extra health based on half of your mana pool. Also have 10% more health.

Anti magic - Immune to anti magic yourself and see small trail from where a spell comes from.

Ki - Dodge rolls count as one level lower except in FULL heavy set. Free roll now a back flip.

Living weapons - Kills grant a 30 second ally in the form of enemy weapons. attacks closest target.

Spirit - Gives you a weak auto revive, only coming back with 5% health. You can do this five times each dungeon visit, then you have to return to charge up.

Flow - Fall speed is halved and gain the ability to dodge mid air, descending downwards when you do.

Call of the wild - Every hit gives you 5% faster swing speed, to a max of double. Lasts 1 minute but hitting a target resets the timer. Does not work with holy style.

Regen - Constant health regen, with triple speed if standing still.

Pacifist - If you do not take out your weapon, you have no agro towards you. Taking treasure from an area will stop this effect. Also does not work if were in combat already.

Holy - Boosted item find chance and gold finds are doubled.