Grenade

You can now craft a small explosive. It isn't very powerful but knocks an enemy off balance, can carry ten on you.

Has new effects when sub classing

Assassin - also a smoke bomb, covering a 10 foot area.

Spellblade - Removes attack but now makes allies invisible for a minute.

Cultist - grenade now looks like a chunk of meat. When it explodes, a small flesh beast wriggles out, attacking the closest humanoid, preferring a dead target but will attempt a living one if needed. If it succeeds, it will take over and change the target into a humanoid follower. It can't follow commands, only defending you. The target dies after 5 minutes.

Poisoner - Releases a poison cloud, causing a deep toxic effect.

Scout - produces a loud bang, deafening enemies and distracting monsters.

Trapper - changes into a net bomb, capturing and trapping targets hit.

Ranger - Splatters a smell in effect area, causing monsters to favor the effected.

Spy - Replaced with throwing knives, can carry 30 of them and can attack quickly in a row.

Breath Burglar - Becomes a vacuum, removing the air from the area, snuffing out flames and choking out enemies.

Stalker - Replaces with a throwing spear, you only get one but does huge damage and pins an enemy if they are near a wall.

Shadow - Instead, you explode into a cloud of shadows. When you phase back where an enemy is, you come back in a flurry of blades and slash for large damage.

Displacer - When thrown, you and the enemy switch spots.